Jan 29
- why didn’t they use a stimulation based epoching box? its not efficient to use all the data, stimulation based epoching cuts if off to a convenient one signal block.
- how would you know how to set the time intervals to minimize overlap in the time based epoching?
- I think we should use a stimulation based epoching box, increases efficiency.
- x= how much hz
- intput signal is most possibly amplitude
- x*x, average, then log(x+1). computes amplitude and wave power.
- timeout is an unstable box and we will not use it.
- You want to be in alert state of mind when you think left or right- set threshold at beta
- we need to figure out how to duplicate/ share scenarios across computers.
- we used the same settings for our time based epoching box.
- feature aggregator converts the matrices into feature vectors. This is important because all the algorithms deal with extraction and training using 3D vectors etc.
- graz visualization box provides feedback for the experiment.
- the online scenario doesnt divide it in two parts. doesnt seem to make mucn of a difference.
- why do they use identity to copy the original data back again into the classifier trainer? were not gonna do that.
- the difference between the online and offline version is that the offline can only be used with a prerecorded scenario etc. the online works with the Acquisition client to receive raw original data and visualize the end result back to the user.
- so technically, the Graz visualization box can be substituted with an actual app etc to feed the data into it and make it work.
- so motor-imagery-bci-4-replay basically is the same as online one, but substitutes it with a pre-recorded file and replays it.
- were gonna use that with last year’s data and LDA specifications and see if it works.
- Openvibe designer always opens with four scenarios
- We are going to paste the file from last year into the classifier processor box to see what it does--- nothing happened
- handball-replay.xml: JACKPOT: this allows us to replay the online recorded file and watch the corresponding feedback using the openvibe-vr-demo-handball.
- The classifier processor is classifying the mental activity in 2 classes: left and right movements
- button VRPN server is used as multiple switches operating at once. each button can be set at what time to become active/inactive. Tells the handball application which step the experiment is and also gives signals to user.
- classifier processor box: is a generic box for classifying data (feature vectors), works in conjunction with the classifier trainer box. Its role is to expose a generic interface to the rest of the BCI pipeline.
- so we understand the preprocessing, we now go to classifier trainer part where we have to train the algorithm.
- adding to Gantt chart: LDA algorithm
- adding to Gantt chart: watch part of video training algorithm
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